This Master Chief model was created during my first semester of 3D animation, exploring shapes, details, and textures to capture the essence of the iconic Halo character. The process included everything from the initial blockout to refining the armor and its structure, focusing on proportions and mesh optimization.
Working on the complexity of the design was a great challenge, but an incredible experience to improve my skills in hard surface modeling and materials. There are still improvements to be made, but I’m excited to keep learning and evolving in the world of 3D.